﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Survivor.src
{
    class GameState : State
    {
        public GameState(StateManager sm)
            : base("gamestate",sm)
        {

        }
        public override void Init()
        {

        }
        public override void LoadContent()
        {
            
            base.LoadContent();
        }
        public override void Draw(double dt)
        {
            
            base.Draw(dt);
        }
    }

}
